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AI Insights · Timothy · July 2024

Top 5 PVP Games in Italy Q2 2024: Performance Overview

Discover the performance of the top 5 PVP games in Italy during Q2 2024, with insights on downloads, revenue, and active users.

Top 5 PVP Games in Italy Q2 2024: Performance Overview

In the second quarter of 2024, the PVP gaming scene in Italy showcased impressive performances across various metrics. Here's a detailed look at the top 5 PVP games, highlighting their downloads, revenue, and weekly active users.

Brawl Stars from Supercell experienced significant fluctuations in revenue, starting strong in April with around $953K and peaking at nearly $1.1M in early May. A dip followed, reaching a low of $643K in late May, before recovering to $902K by the end of June. Downloads showed a downward trend from 103K in mid-April to 63K in early June, then slightly rising to 89K in late June. Weekly active users also declined from 5.9M in April to 4.7M by the end of June.

Squad Busters, another title by Supercell, saw a dramatic rise in revenue after its release, growing from $595 in early May to a peak of $274K in late May. The revenue then gradually decreased to $155K by the end of June. Downloads spiked at 422K in late May and then tapered off to 62K by the end of June. Active users followed a similar pattern, peaking at 321K in late May and then declining to 93K in late June.

Roblox by Roblox Corporation maintained a steady revenue stream, starting at $128K in early April and gradually increasing to $163K by the end of June. Downloads also showed a consistent upward trend, beginning at 31K in early April and reaching 49K in late June. Active users grew from 2.2M in early April to 2.4M by the end of June, demonstrating strong engagement.

Subway Surfers from Sybo Games ApS had a modest revenue performance, fluctuating between $400 and $1.2K throughout the quarter. Downloads were relatively stable, with notable peaks at 38K in mid-May and 39K in late June. Active users also showed positive trends, rising from 608K in early April to 701K by the end of June.

2 Player Games : the Challenge by Moreno Maio saw steady revenue, ranging from $88 to $203 throughout the quarter. Downloads increased from 24K in early April to a peak of 35K in early June, before stabilizing around 31K by the end of June. Active users remained consistent, starting at 242K in early April and closing at 262K by the end of June.

For more detailed insights and data on the performance of these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024